Cherreads

Superpower Rankings

The strength of a superpower is determined by three key factors: Destructiveness, Capabilities, and Limitations.

If any one of these attributes is ranked as Tier 0, the ability is automatically classified as Tier 0, regardless of the other two. This exception highlights the overwhelming power such an attribute can represent.

However, for all other tiers, the ability's overall rank is determined by the highest (i.e., weakest) tier among the three attributes, unless otherwise specified. For example, if an ability has Destructiveness at Tier 1 but Capabilities and Limitations at Tier 12, it would be classified as Tier 11, reflecting the average functional threat.

It's also important to note that an ability's tier is not fixed—it can evolve. Mutations, enhancements, or alterations can increase or decrease its effectiveness, shifting its tier accordingly

Measured on:

Destructiveness - How much damage to the physical or mental plane can the ability cause?

Capabilities - What can the ability do? Does it affect reality or simply handle mundane tasks? 

Limitations - What isn't the ability able to do?

[Tier 12]

Destructiveness - Completely harmless. Cannot cause damage to anything or anyone.

Capabilities - Is this even considered a superpower?

Limitations - Too many to count. 

[Tier 11]

Destructiveness - Can harm only minor inanimate objects or weak, mundane materials.

Capabilities - Slight, basically animal-level enhancements, minor speed boosts, better senses, or weak utility.

Limitations - Limited to narrow targets, high cost, or easily interrupted. 

[Tier 10]

Destructiveness - Can hurt small animals or humans at best—basic force, heat, or impact.

Capabilities - Low-level supernatural use—basic elements, minor telekinesis, weak barriers.

Limitations - Moderate limitations—needs preparation, resource consumption, or situational use.

[Tier 9]

Destructiveness - Capable of injuring trained humans or damaging non-armored structures.

Capabilities - Enhanced control of natural forces, healing, or moderate combat utility.

Limitations - Some weaknesses or counters exist; vulnerable to suppression or environmental factors.

[Tier 8]

Destructiveness - Can destroy walls, vehicles, or small buildings—street-level devastation.

Capabilities - Multiple effects—includes offense, defense, or strategic support.

Limitations - Generally reliable, but has exploitable flaws or dependencies.

[Tier 7]

Destructiveness - Destroys city blocks, military vehicles, or large buildings.

Capabilities - Versatile use, includes battlefield-level manipulation or limited mind effects.

Limitations - Works well, but not immune to strong nullification or stronger powers.

[Tier 6]

Destructiveness - Can level entire cities—high-end explosive, magical, or elemental force.

Capabilities - Powerful manipulation of time, space, or elements in localized zones.

Limitations - Low restrictions; only extremely rare counters or heavy costs.

[Tier 5]

Destructiveness - Can effectively destroy towns, mountains, and islands.

Capabilities - Alters physics, reality layers, large-scale summoning, or transmutation.

Limitations - Almost no weaknesses—requires extreme conditions or artifacts to stop.

[Tier 4]

Destructiveness - Country-scale devastation.

Capabilities - High-end reality alteration; reshapes nations, memories, or ecosystems.

Limitations - Resistant to nullification, can function in most realms or states.

[Tier 3]

Destructiveness - Capable of destroying moons or even entire planets.

Capabilities - Conceptual power—manipulates fate, probability, souls, or destiny.

Limitations - Cannot be deactivated by normal means; fully self-sustaining.

[Tier 2]

Destructiveness - Stellar or system-level—destroys stars.

Capabilities - Near-omnipotent in scope. Can create or rewrite universal constants.

Limitations - Uhm... limited by the narrative and plot. :)

[Tier 1]

Destructiveness - Galactic or universal-level—can unmake space-time within a universe.

Capabilities - Total mastery over all aspects of existence within one universe.

Limitations - Unable to affect powers or structures equal to tier 0 abilities and can be affected by power nullification on equal level or greater.

[Tier 0]

Destructiveness - Multiversal or total existence erasure. All planes and timelines are affected.

Capabilities - The real question is what it cannot do? Alter reality a breeze, create life a pastime, create universes done.

Limitations - Absolutely no limitations, this is just overpowered really.

Type Classification:

[Passive]

Powers that don't need to be activated and are always active unless turned off. EX. Immortality, Regeneration, Superhuman Physical Abilities, etc.

[Support]

Powers are not exactly meant for combat, as they act as support for other powers.

[Attack]

Powers meant for attacking.

[Physiology]

Powers that alter DNA, deviating the gene from being a regular human, and in most cases changing the appearance.

[Transformer]

Powers that allow you to shapeshift into another form.

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