Children of Tengri
In the year 22**, the world is carved between four towering powers — each ruled by steel, satellites, and synthetic control. But beyond their reach lies the wild expanse of Khanor, a vast frontier of wind-blasted grasslands, glacier-capped mountains, and shifting sands — home to the last unregistered people on Earth.
The Khanori nomads have survived not through conquest, but through constant movement and sacred memory. Across thirteen tribes, they live by the will of the sky god Tengri, refusing cybernetic control, emotion chips, or AI dominion. They ride biomechanical steeds, wield heartbeat-forged blades, and shelter in high-tech yurts veiled from detection.
But something ancient stirs.
When a minor tribe is ambushed by the Zhongyan Authority, seers speak of an old legend: If the thirteen tribes unite, the Great Khan shall rise again — and with him, a storm no empire can contain.
Powerful leaders emerge. Warlords rise. And hidden in the steppes, a child of forgotten blood walks the edge between tradition and transformation — unaware that his fate may ignite a war between sky and circuit, soul and system.
The sky watches.
Tengri waits.