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Silas Thorne

Silas Thorne was born into the shadow of a dying world. The Thorne family , once proud, were known across the land as slayer who wielded ancient and powerful magics. However, Silas's father, Orin Thorne, disappeared under mysterious circumstances when Silas was just a child, leaving him with only a broken legacy and a desperate thirst for answers. His mother, once a high-ranking member of the Order of the Culling, a guild of slayers who were a top guild in the country , fell into despair after his father's loss, leaving Silas to grow up largely alone, save for the whispers of forbidden knowledge that seemed to seep into his dreams.

When Silas turned 13, he awakend his innate talent for necromancy. Silas found he had a connection to something ancient — something that responded to him directly. A system.

This system seemingly bound to his soul, granted him access to a strange interface — the necrotic codex. It was like an app that let him create what he could summon, but these were not the traditional skeletal warriors or zombie thralls of classic necromancy. No, Silas could manipulate creatures of all forms, using his power to bind Xeno beast — otherworldly monsters that roamed through forgotten dungeons, lost worlds, and abandoned laboratories. His summons were monstrous, created from parts of creatures from different dimensions, fused together with the help of his system in amalgamations no one would ever think of.

Silas knew he needed to hone his skills in the most dangerous places of the known universe: the dungeons. These ancient, ruined places were a treasure trove of unknown creatures, relics, and horrors. For most, dungeons were places to avoid at all costs. But for Silas Thorne, they were his training ground

At 18, he began seeking out dungeons in the Eclipse region, a region notorious for its unstable rifts in space and time. The creatures that emerged from these rifts, Xeno beats, were as varied as the stars. Some were beasts from other dimensions, while others were twisted mutations of reality itself. Silas hunted them for one reason: to collect their souls, add them to his army, and learn more about his missing father, who had ventured into the very dungeons he now explored.

Silas's necrotic codex system works by allowing him to capture the souls of these xeno-creatures, bind their spirits, and craft them into summons. The creatures are not mindless zombies, but beasts with intelligence, loyalty, and sometimes, personalities of their own. He has learned to treat them as both Allies and soliders

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