Cherreads

System Codex

SYSTEM ORIGIN

After Earth survived the brutal 23-week apocalypse, it was absorbed into the Grand Galactic System as Planet #25. Overseen by an ancient alien AI called [Nullis], Earth was transformed into a System-bound world where all survivors are monitored, ranked, and evolved. The System is both a reward and an unyielding cosmic experiment.

RANKS & TIERS

Every survivor is assigned two core designations:

Rank: Reflects skill maturity, strength, and experience.

Tier: Reflects inherent power potential and rarity.

RANKS (From lowest to highest)

F: System failure or barely functional.

D: Basic civilian, support utility.

C: Skilled survivor.

B: Enhanced human.

A: Trained combatant.

AA: Elite awakened.

AAA: Mythical warrior level.

S: Nation-level strength.

SS: Continental threat.

SSS: World-breaker.

L: Prismatic anomaly, god-class, unknown limits.

TIERS (From none to highest)

None / Tierless: System error or anomaly (e.g., MC's status).

Common: Farming, cooking, construction, everyday utility.

Uncommon: Basic elemental or support abilities.

Rare: Tactical or hybrid support powers.

Epic: Direct combat-focused powers.

Legendary: Unique abilities or ancient legacies.

Mythical: Ancient bloodlines, relic wielders.

Divine: Creation-based and large-scale control.

Cosmic: Manipulation of time, space, and elements.

Heavenly: Near-godlike powers.

Prismatic: Theoretical existence, highly unstable god-class.

AWAKENING CLASSES OF THE TIERLESS WORLD

When survivors awaken latent System powers, their abilities manifest as distinct Classes shaped by personality, trauma, and survival instincts. Classes define skills and roles in the post-apocalyptic world.

Class Name Description

Farmer Masters of earth, accelerating crop growth, purifying soil, controlling natural elements. Vital for rebuilding sustenance.

Cook Experts in food manipulation, boosting healing, resisting poisons, and strengthening allies physically and mentally.

Craftsman Skilled creators forging weapons, building structures, repairing, and upgrading gear with supernatural efficiency.

Hunter Specialists in tracking, stealth, survival; adapt perfectly to wild environments, striking with deadly precision.

Combatant Warriors excelling in close-quarters combat and weapon mastery; frontline fighters.

Elementalist Commanders of elemental forces—fire, water, wind, earth—bending nature's raw power to attack, defend, or control battlefields.

Healer Guardians of life able to regenerate wounds, cleanse toxins, and restore vitality with control over biological processes.

Support Buffers and controllers who amplify allies, weaken foes, and tactically control battles.

Summoner Callers of spirits and beasts who bind supernatural entities as allies or weapons.

Tamer Empathic controllers forming deep bonds with creatures, commanding them instinctually.

Seer Possessors of foresight and illusion; glimpse possible futures, bend perception, and manipulate dreams.

Architect Builders reshaping terrain, erecting fortifications, and manipulating environments strategically.

Mystic Masters of ancient runes and dimensional magic, bending space, weaving curses, and accessing hidden planes.

Warden Living shields with defensive and counterattack abilities; absorb and redirect damage effectively.

Shadowblade Stealth assassins striking from shadows; experts in silent kills and covert infiltration.

Technomancer Controllers of technology and machines; hackers and manipulators of electronics and cybernetics.

Psychic Wielders of mental powers: telepathy, telekinesis, mind control, bending wills, and moving objects with thought.

Berserker Warriors entering primal rage, amplifying strength and endurance but losing self-control.

Alchemist Masters of chemical and magical transmutation; craft potions, explosives, and elixirs.

Blood Mage Users manipulating blood as power, sacrificing life force for destructive or healing magic.

Time Weaver Limited controllers of time, able to slow, hasten, or briefly rewind moments tactically.

Necromancer Commanders of death; raise and control the dead or corrupted spirits as minions or spies.

Illusionist Creators of illusions to deceive, distract, or terrify, manipulating senses and perceptions.

Geomancer Shapers of earth and stone; craft barriers, weapons, and alter terrain strategically.

Stormcaller Commanders of weather and storms; summon lightning, winds, and rain for attack or defense.

Voidwalker Walkers between dimensions; teleport, phase through matter, or access dark portals beyond reality.

Rune Caster Inscribers of magical runes to enchant allies, trap foes, or empower weapons and armor.

Beastmaster Controllers of multiple animals simultaneously, commanding coordinated attacks or defense.

Dreamwalker Enterers of the dream realm; extract secrets, influence thoughts, or trap foes in nightmares.

EARTH ZONE TYPES

The planet is divided into zones with distinct dangers and features:

Zone Type Description

Neutral Zones

Safe cities regulated by System laws and factions.

Wild Zones

Populated by monsters, corrupted wildlife, and violent survivors.

Lost Zones

Areas where time, gravity, or physics warp unpredictably.

Core Zones

Ruins holding relics, dungeons, and System events.

Void Zones

Glitched, lawless areas rejected by the System.

FACTIONS OF THE NEW WORLD

Faction Name Description

Ascenders Guild

Power-hungry survivors obsessed with reaching L-Rank.

Iron Pact

Military enforcers guarding Neutral Zones and System order.

The Hollow

Emotionally broken survivors, wandering lost and purposeless.

Crimson Heralds

Zealous cultists worshiping the Red Moon apocalypse.

TIERLESS — THE ERROR THAT BREATHES

Those marked Tierless are system anomalies—no Rank, no Tier, no Class. Rejected and forgotten, many lose their sanity or perish. Few survive hollow and detached, feared by all and watched by the AI Nullis.

The MC of Tierless belongs here—broken, unmeasurable, and perhaps the greatest unknown.

More Chapters