Cherreads

Chapter 4 - Ymir

There's a massive building ahead of me. Made of dark steel and copper piping along the exterior. There are rivets lining every panel of the building and lights intermittently placed to illuminate the front end.

Above the main entrance rests a symbol, rather than any words. A red skull decal with red rifles crossing behind it like an 'X'. Rather ominous, but in this city the sight of this symbol holds hope for us.

The Vault Breakers are heroes of the Igneol Domain. For over 1,000 years, they have served the Domain to better life for people all over the Carabaras Continent. Here in the Igneol Domain, people rely on technological marvels from long ago that can help people better survive in these conditions. The people who go and hunt down these pieces of tech are the Vault Breakers.

Nobody knows what's inside these Vaults until they're cracked and explored, but the reward will make someone rich enough to survive years in leisure. But the rush of hunting this tech and bringing home a payday keeps Breakers going out and fighting for their fortune.

I, Ymir Gajjet Sorenson, will become a Vault Breaker today and fight for the improvement of life for all of us. And more than that, enough money to move me and my family to the Luxor Domain. I've heard so much about the tech they've implemented there. So much stuff that just makes life easy and wonderful for all who can make it there. THAT is my goal. To let mom live happy, healthy, and safe. More so than in this blazing hot desert.

With each step towards the massive doors ahead of me, I feel my knees buckle. My body sinks and I feel faint. These doors must be sixty feet tall. Must be like a bajillion pounds. I could never move something like that.

Oh geez! Why didn't mom tell me anything about this? Why didn't Auntie or Uncle tell me!? How do I get in?

I take a few moments to collect myself. I stare at the doors. I'm about a hundred feet away, but they're immeasurably daunting. I could swear that they grow every time I lose hope in my heart. 

Just then, they creep open. Slowly. The sound of metal scraping rings out and I can hear it reverberating in my ears. What amazing power is forcing these massive metal walls to move!? What sorcery!? How can I gain such power!?

I look near the base of the door. There is a small girl. Maybe a younger teen. I can't quite tell from this far, but she's got some very pretty blue hair. Blue hair that looks just like....

[Ymir] "Silva! What the hell!?"

I couldn't stop myself from shouting and drawing attention. It was totally involuntary. I swear. The blue haired youth turned around to looked at me. She scowled.

Silva is a young woman who is actually a little older than I. Only by two years, though. She's my cousin. Like a lot of our family, we all have dreams of being Vault Breaker. This year, I was to apply to join the ranks. My older cousin was also thinking that she'd enlist one day. She wasn't ever particularly interested in the dangerous tasks involved, but rather wanted to join the R&D Corp. She took after her father, who was currently the head of Research & Development for the Vault Breakers.

[Silva] "You didn't know that I'd be applying with you? I was sure I hinted at it last time I visited."

[Ymir] "Hell no! I was told by Uncle Varun that you weren't going to apply for another few quarters! Auntie Fran said you were thinking about going to school somewhere instead, though."

[Silva] "Mom always says things like that. She doesn't want me playing with weapons all the time so she tells everyone I'm leaving to go to school. I actually snuck out today to take the tests for the R&D corp. Do me a favor and don't tell mom, kay? Or Auntie Harper. Telling dad is fine, though. He can keep a secret."

[Ymir] "Yeah, I guess Uncle is pretty cool. Plus, won't he be giving you the exam? I don't have to tell him. He's going to see you."

[Silva] "No, dad's going to be busy today. Some of the others from his department are here to handle the testing. Apparently some team brought in a piece of tech he'd never seen before. Once he sees something crazy, he can't do anything but study it for about a week. I expect I'll get the results back before I even see him leave his lab."

[Ymir] "Geez, Uncle really is a geek, ain't he? Haha!"

It's nice to talk with Silva. She's a bit older than me, but she's never looked down on me for any reason. I was never strong enough or fast enough to compare with the Sorenson family. At my age of 19, I would have already been serving as a Vault Breaker for three years. It's been a tradition for a long time in my father's family to join at 16. I could never keep up. My mother never pressured me to join.

Today is my day, though. Dad, I know you're not with us anymore, but I'm ready to make you proud. It's time that your son Ymir becomes a Vault Breaker!

Together with Silva, we enter through the massive steel doors. They had swung open because Silva presented an authorization keycard to the terminal just outside the doors. I don't have one with clearance to enter here, but she let me know that her dad slipped her one a while back so that she could visit whenever she wanted. Even though she had such a thing, this was the first time she used it. Typically, I would be entering with a sponsor and directed to the testing areas.

I step through the intimidating arch and stare out at all extraordinary things before me. Lining the walls of the hall are twenty foot statues of the greatest Vault Breakers in the history of the group. Every single one of them is a hero in their own right. All of them achieved enough during their service to earn a place in this hall as one of the six greatest to have ever been called a Vault Breaker.

I walk through the hall and admire each with every step I take. First, to my left, I see a statue of the founder of the Vault Breakers. Just over 1200 years ago, was when this man, Maximillian "Vault Breaker" Atom, smashed through a blast door with a crazy tech hammer that he looted. Inside the vault, he found a power source called the Igneol Core. This core was able to power a complex series of machinery based on magma flow within a Vault.

This piece of tech became what founded the city that would later be called the Igneol Domain. With this act, Maximillian went forth to found a group dedicated to enriching the lives of humans all around the world with lost technology found deep underground in these mysterious Vaults. Henceforth, his group were called the Vault Breakers and continued to operate out of the center of the Igneol Domain.

Maximillian might have been the first of the great heroes of this place, but across the hall is a statue depicting one of the later leaders of the Vault Breakers. Her achievements, however, came quite a bit before she took over the mantle of leader.

Rochelle Rutherford. She was a powerful fighter. This great woman walked with a force that could shake the crust of the earth and strike terror into the heartiest of Vault veterans. All on her own, she breached a vault, slaughtered a thousand aberrations, and laid claim to valuable technology that led to crucial discoveries in the domain's hydroponics systems. Thanks to this discovery, the lives of everyone in the domain, and later the whole continent, would be enriched by this amazing discovery.

The 6th Chief of the Vault Breakers, Rochelle, was a no-nonsense woman who led with an iron fist. She trained the members and taught them everything needed to do the job. Her teachings would later become adapted and create a system detailing the roles that each Vault Breaker must play.

The Breaker, or Breacher, is a heavy-duty operator. Rather than relying on weapons and offensive gear, they infiltrate with equipment capable of cutting through defenses that lock the Vaults. Once the breach is complete, then they send in the rest of the team. Once all members of a team are inside, the Breaker seals the Vault to prevent escaping aberrations.

Scouts are trained to map out all dangers and pathways in unknown territory, but only to an extent that danger can be avoided. Even outside of a breach event, Scouts often do work to find new entries for Vaults. Once inside, a Scout's specialty is being stealthy, moving through the territory, and acquiring information to relay back to the rest of the team. Once enough info is acquired, they return and report. From there, it's up to any Runners in the squad.

Having specialized jobs like Breakers and Scouts is helpful for the Runners. Unlike Breakers and Scouts, every Runner has to learn everything about Vaults. The enemies that are inside have different weak points. The pathways have tendencies in their blueprints that Runners can read and follow. While a Scout can give an initial impression of what's to come, the Runner will know the path that leads to the end. Therefore, Runners are the front of the pack.

Runners carry the best weapons, the strongest defenses, and the best tech for surveillance. Gear is usually bulky and requires extensive training just to move around with it, as well as augmentations to one's anatomy. This is more than just a fighter role. It's a leader and powerhouse role. Most of the pressure is on the Runners to ensure the safety of all others once they're inside the Vaults.

Rochelle Rutherford is regarded as the greatest Vault Breaker in history because she was able to perform all three roles and to such a degree that she rarely went into Vaults with a group. The last time she did, she died. She fought as hard as she could to protect the lives of those she brought along. Rochelle will always be in the hearts of those who survive. A common ritual is to ask for her protection before leaving for a deployment. They pray for the Titan to bring them home.

The third hero in this hall is a bit of an obscure one. Ornn Sorenson. He's my ancestor. I forget how many generations back he is, but he lived hundreds of years before I did. His achievements were much less based on merit and skill as a Vault Breaker. He earned his place in this hall from the value of his finds.

Ornn had a nose for treasure and sniffed out the Vaults with some of the best tech that anyone had ever seen. New weapons were able to be created after he brought back ancient military tech one time. Another time, he looted a power cell that redefined how we store energy. Our lives became so much more efficient once we replicated it. His place here is proof off his commitment to enriching the lives of everyone with his efforts.

One day, I want to bring back some awesome score and show it off to everyone. I can just imagine Uncle Varun lighting up at a chance to play with new tech while Auntie Harper lectures me about doing dangerous things.

On my right side now is the fourth statue of a hero. Lars "S-Ranker" Sorenson. Another one of my ancestors. His life was closer to mine, but I still never got to meet him. I hear that he trained my grandfather directly, but I never got a chance to meet him either, nor any of the men in my family.

Lars, though, has a reputation in our family. A reputation as the strongest and most diligent Vault Breaker that has ever been born in our family. We all aspire to follow in his footsteps.

He rose to the top of the ladder within a few years of joining the service. He defeated hordes of aberrations and cleared one Vault after another. He led a team of elites through each one, never taking a casualty.

After countless deployments, Lars retired from action and put his knowledge to use. He created two class systems revolving around the Vaults and the Vault Breakers. The systems are easy to understand and put emphasis on protecting the lives of everyone going inside the Vaults.

Each Vault is listed in one of five classes. Class 1 is the easiest Vault to clear. That makes Class 5 a Hell hole. The class for each Vault is decided off of multiple factors. The biggest one being the presence of aberrations. Not every Vault has those creatures inside of them. The ones with absolutely no aberration presence recorded are in Class 1. Class 2 doesn't always have them, but the presence of a few will land them here.

Class 3 Vaults are something else entirely, though. Most Vault Breakers don't have the opportunity to ever get inside one of these. Just clearing enough lower classes is enough to make someone quit or they end up dead off of a rookie mistake. Inside a Class 3 Vault is a swarm of aberrations. The type of creature is typically something manageable by a solid team, though. Most weapons are effective against them and the more elite Vault Breakers are tough enough to outlast the waves.

Things get hectic in the next class. Class 4 Vaults are notable as they show signs of evolved creatures within them. Sometimes the aberrations swear fealty to one high-powered creature or they operate like a hive mind. The intelligence of them increases dramatically at this point and only the most elite Vault Breakers are allowed to enter such a place.

Class 5 Vaults are something that Lars insisted was an arbitrary ranking. Something that is listed at this rank has never been truly found. It represents the possibility of a cluster of aberrations capable of breaking out of the Vault themselves. No aberration has ever made their way out of the vaults, except for the rare times that lower class Vaults ended up damaged. Occasionally, aberrations wander the surface and hunt, but they aren't too powerful. The strongest ones never leave the Vaults. Class 5 Vaults represent the fear and anxiety of them trying to leave, though.

The class system for the Vaults is pretty simple. The class system for Vault Breakers is a bit more bureaucratic, though. It's a few stacks of paper work for insurance purposes, paying dues to the corps you join, who to notify if you die, and covers all standard harassment policies and how everyone is expected to operate. After doing that, there's some testing in some lab room machines and some physical tests. Then they give a grade. That grade can be improved upon in order to qualify for better benefits, opportunity, and level of work.

The lowest in this system is the "F-Ranker". It's typical that anyone who scores an F is not allowed to work as a Vault Breaker out in the field. Rather, they're directed to the Medic corps or the R&D corp. Those who insist on entering the field will have to retake the tests to be judged on their improvement.

"E-Rankers" typically end up as Scouts or Medics. They're allowed to take jobs, but must always accompany a team in order to ensure their own safety. Their job then becomes that of a support role in the Vaults. Those who don't enter the field begin to train under the leadership of a Captain within their corp.

When you make it to "D-Ranker", you're usually considered strong enough to lead a small team of similar ranks. Nobody can be placed above this point when getting their initial exam done. As a Runner, this is where one's training would actually begin. Learning how Vaults operate. Learning how aberrations move and how to kill them. It's all hands-on training, too. There's nothing to study at home. You have to study in the Vaults.

Becoming a "D-Ranker" was a turning point for many Vault Breakers. Going forward, it's likely that the job could not be done without significant change to the human body. Vault tech is integrated into the body. Different types of machines become one with the body and begin to change the way that a person functions. All of the changes were made to assist in the role that the Vault Breaker chose. Scouts need help being quick and elusive. Breakers get stronger to carry more gear or augment themselves to become tools meant for clearing Vaults. Runners become living weapons.

"C-Rankers" are considered the beginning of the elite ranks. Everyone who fought to make it to this point has the experience of a hundred soldiers. Most have the scars to prove it, too. At HQ, there's a bunch of tech that gets sold to Vault Breakers for the purpose of doing their job. "C-Rankers" and above are allowed to look at the crazy cool stuff and get a discount on the generic gear.

"B-Rankers" are officers in their corps. Captains, Sergeants, and Commanders. Captains are leaders at the base level. They take out larger groups on deployments and often oversee everything when going into a Vault. Sergeants are a bit more independent. They're given more incentive to move on their own and can make decisions on a grander scale. Commanders are those who spend nearly their entire lives as a Vault Breaker. Standing at the top alongside the Chief. They serve as the direct subordinates and team members to the leader of the Vault Breakers. Each corps has at least one Commander overseeing their operations, and they are responsible for giving out advancements to those who perform well.

Almost every Vault Breaker thinks of "B" as their final rank to achieve. Any authority you could need is all right there. All the power and money you can earn is best once you make it to "B". It's rare that someone with enough drive and ambition will move into the "A-Rankers".

"A-Rankers" don't receive the rank because they fought really hard as a "B-Ranker". "A-Rankers" are required to go above and beyond to learn about the vaults. They have to teach others, train themselves, and lead the entirety of their corps. Physically, an "A-Ranker" isn't allowed to get tired in a Vault. They aren't allowed to fall behind. They must always stay alert, even for days without end. "A-Rankers" are the embodiment of everything it means to do this job. Only the best of the best make it to this point.

"S-Ranker" is the only thing above the best. It doesn't represent anything as far as merit and ability are concerned. "S-Rankers" are just "special", one might say. Something about them is unquantifiable. Lars Sorenson created the list and was deemed an "S-Ranker" by the system. He had augmented his own body to increase his physical capabilities. His brain was augmented to allow him to calculate faster. He operated on a scale that was above almost all others in the Vault Breakers. Because they couldn't even dream of catching up him, the upper command of the Vault Breakers deemed Lars to be "special".

There are two more statues in the hall. These two are the newest. Just around twenty-five years ago, maybe a bit more, these two were put up at the same time. On my left is a legendary man. Yorrick "Sarge" Bartman. A hulking mass of muscle in every sense. Sarge's body was proof of his dedication. He augmented his body not for size, but for power and protection. He wanted power that would mean absolutely everything when it was needed.

Sarge himself broke into over thirty Vaults in the Terran Domain. His effort alone turned the domain into a powerhouse in producing new tech for the other Domains and producing some of the finest soldiers that they could send into more Vaults. His arms were designed to deliver force strong enough to break through waves of aberrations without tiring. With a piece of tech that he developed himself in the Crytin Domain, he could break through Vaults all on his own. A lot of Breakers used heavy and sophisticated tech to open blast doors. Sarge's arms simply could disable the magnetic locks and use his massive physical power to open it the rest of the way.

In his final moments, Sarge used every ounce of his power. He split a blast door half-way open. Not nearly enough to fit through himself. Instead he tossed his friend through to safety and allowed it to close. It's believed that this was done to prevent the aberrations from making it out of the Vault.

Yorrick "Sarge" Bartman was a hero. A man who did more than was ever expected. And he did it with a smile. He smiled all the time, even in those final moments. At least, that's what my nana told me.

My nana was the most badass woman to ever be a Vault Breaker. Her statue actually stood across from Sarge's. After all, they were best friends for a long time. This woman, Gajjet "Hellion" Dirge, was the 60th Chief of the Vault Breakers. She earned her position through her applications of the knowledge she brought back from Vaults. She had theories about what the Vaults' purpose was and why they even exist. She led teams into the most dangerous of places. She did this all just to learn.

Gajjet never left a Vault without something to gain from it. It was only a few years before she retired that she discovered something that had never been confirmed or researched. Some of the Vaults were once labs for engineering life. It wasn't known how they were active and how they produced life still, but they seemed to be creating the aberrations. Unfortunately, Gajjet grew too old to fight through the Vaults. At that time, she stepped down and handed off her title to the next in command.

[Silva] "Shit, Ymir, I gotta hide. Quit gawking at grandma's statue and hurry up!"

[Ymir] "Ah, fine! Fine! Why the hurry!?"

[Silva] "Auntie Harper is coming!"

[Ymir] "....!"

I hear a loud sound. The impact of combat boots slamming against the ground in unison. In the HQ, a few dozen Vault Breakers stop everything they were doing, spin on a heel, and hold a solid salute pose. A woman with the most powerful walk I had ever seen is approaching. There was no escaping this. She looks right at me and Silva.

The woman with fiery crimson hair, tied back in a messy pony, stands before me with her arms crossed at her chest and feet shoulder width apart. She's wearing a white suit with a gold trim. On the left breast rests the symbol for the Vault Breakers, also embroidered with gold. This is the 61st Chief of the Vault Breakers. Harper "Fireball" Dirge.

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