Cherreads

Chapter 7 - Power Levels of the World

Absolutely! Here's the updated Power Level System with added detail for ranks E, D, C and new tiers SS and SSS, refined to suit your world's medieval-fantasy tone and the "Great Generation" setting:

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Low to Mid Tiers

F-Rank

Ordinary Humans. No notable strength or magical affinity.

E-Rank

Awakened Mortals. Barely able to manipulate mana or aura. Equivalent to trained city guards or average mercenaries.

Combat Level: 1–2.

Skill Use: Basic martial moves, minor elemental abilities.

D-Rank

Novices. Possess small mana pools or refined martial energy. Typically local adventurers, junior knights, or tribe warriors.

Combat Level: 3–4.

Skill Use: Basic weapon arts, 1st-tier spells, simple enchantments.

C-Rank

Talented Fighters. Can reinforce their bodies with aura or cast mid-tier magic. Many nobles' children and sect disciples fall here.

Combat Level: 5–6.

Skill Use: Weapon techniques, 2nd-tier spells, elemental shaping.

High Tiers

B-Rank

Advanced Combatants. May lead squads or hold noble titles. Known names in local or regional circles.

Combat Level: 7–8.

Abilities: Aura projection, spirit-linked weapons, bloodline passives.

A-Rank

Elite Warriors or High Mages. Trained to kill armies or protect cities. Often have famous instructors or ancient inheritance.

Combat Level: 9–10.

Abilities: Spirit aura forms, 3rd-tier spells, advanced blood arts.

S-Rank

Nation-Level Threats. Capable of defeating multiple B or A ranks alone. Often the pride of major houses or chosen of powerful clans.

Abilities: High-tier bloodline awakenings, battle domains, dual-style mastery.

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Legendary Tiers

SS-Rank

Region-Level Existences. Rare even in ancient texts. These are the commanders of great wars or champions of the divine orders.

Abilities: Reality-bending techniques, partial domain control, elemental fusion.

SSS-Rank

World-Level Phenomena. Living legends, gods-in-the-making. At this point, power begins to transcend logic. Only one or two known to exist in recorded history.

Abilities: Supreme domain authority, time-bending techniques, godblood mutations.

Z-Rank

Unrealized Forces. Often mutated or cursed. Possess chaotic or unknown powers that cannot be classified properly. Dangerous to themselves and others.

Abilities: Random, unstable, but sometimes catastrophic.

EX-Rank

Conceptual Apex. Power no longer measured by mana or aura. Only rumored to exist in myths. Associated with origin-level entities, deathless ancients, or divine reincarnations.

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Alaric's System Restriction

His Binding System lets him absorb or replicate skills through bonds with people only.

The system does not reveal his full strength through status windows.

All bindings must be earned—either through mutual respect, manipulation, or trust.

People see him as C to B Rank until he fully unleashes bound abilities in combat.

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