Chapter 14: A Gacha System Without Pity is Trash, What Do You Say, FGO?
Because of Kaiba's repeated requests, Sugoroku had no choice but to begin recounting the stories behind the Cards and the emotions he entrusted to them for everyone, attempting to persuade Kaiba with the theory of "heart."
Having somehow returned to the back of the group, Hayato started to zone out. He didn't listen carefully to Grandpa Sugoroku's words, but instead controlled that panel to appear before his eyes.
As soon as the display screen of the "Sai Q Duelist System" appeared, Hayato saw several lines of text in the center of the screen:
[Congratulations Duelist, you have obtained your first win...
Lost? Tsk...
Congratulations on completing your first Duel
This Duel's rating is: 1100 DP (Base match points 1000 + Used 3 Spell Cards 100)
Use Beginner Reward · Rating Doubler? (Remaining uses: 10)]
Immediately after completing the Duel with Yugi, Hayato heard a "ding-dong" notification sound. After a moment's thought, Hayato's finger pressed on "NO".
The number 1100 began to move the moment Hayato touched it, moving all the way to the top-left corner of the screen. A profile picture frame appeared there, containing a close-up of Hayato's face, with an empty square frame below it.
And the number "1100" just like that embedded itself into the empty square frame, staying there motionless. The text displayed in the center of the screen quickly faded, and instead, four Cards appeared.
The style of the Cards was consistent with the style of Monster Cards used in Duel Monsters, except the position of the central illustration was replaced by text. From left to right were [Achievements], [Quests], [Shop], and [Inventory].
Thanks to the games he played in his previous life, Hayato understood the functions of these modules himself, without needing System guidance. Firstly, he clicked into the [Achievements] section whose border lit up.
Entering the [Achievements] section, what met his eyes were countless Yu-Gi-Oh! Cards filling the entire screen. Each Card was presented with the vortex pattern on its back, and the overall color was somewhat dim.
Only three Cards were exceptions; there was a faint golden light around the edges of their Cards, and even the color of the vortex pattern on the back was much more vibrant than other Cards. Hayato didn't have the idea of looking at them one by one and flipped all three Cards over in one go.
[Achievement Completed: Blue-Eyes White Dragon level ATK!]
[Condition: Monster's ATK reaches 3000 points]
[Achievement Completed: Duel King Mutou Yuugi]
[Condition: Duel with Mutou Yuugi once]
[Achievement Completed: Your Life Points are like a candle in the wind]
[Condition: Lose a Duel when the opponent's Life Points are below 1000 and your Life Points are higher than the opponent's]
Reward Summary: 500 DP * 3,
R-Rank Card Pack (Dragon Type) * 1,
SR-Rank Card Pack * 1,
R-Rank Select Card Coupon * 1
Getting a large block of text in his face, Hayato carefully studied it and figured out the basic settings of this [Achievements] module.
Firstly, the "Achievements" in the [Achievements] module are in a hidden state before completion, and the conditions are only revealed after completion. This means that the existence of [Achievements] is just an extra and can only be completed by chance. However, since there's an achievement for "Dueling with Yugi," there's a high probability there will also be achievements for "Dueling with other legendary Duelists."
Secondly, after completing each achievement, you will fixedly gain 500 DP, which is half the reward for losing a Duel. Because Hayato wasn't very clear what DP was actually for, he wasn't too concerned about this point. However, the main reason was still the third point of the [Achievements] System.
Thirdly, after completing an "achievement," different special rewards will be obtained depending on the achievement. For example, the [Blue-Eyes] achievement gave a reward named R-Rank Card Pack (Dragon Type), while the [Yugi] achievement gave an SR-Rank Card Pack.
After confirming there were no other "achievements" that could grant rewards, Hayato immediately exited the [Achievements] module, skipped the two in the middle, and went directly into the [Inventory].
[Inventory], as the name suggests, a place to put things. Hayato tried putting his Deck into the [Inventory] and succeeded. But when he wanted to put the satchel he was carrying on his back, he couldn't manage it no matter what.
It seems this [Inventory] can only store things related to the "Sai Q Duelist System."
Hayato's gaze fell upon the other three items in the [Inventory] besides the Deck he just put in, but he just came to confirm and didn't mean to open the Card Packs or select Cards right now.
After all, he had just spent money to buy a few physical Card Packs to test his luck, and the result was that he didn't change his fate against the heavens because of transmigration; his luck was still no different from his previous life, neither lucky nor unlucky. As for opening packs, it's better to wait until he gets home tonight and takes a bath before talking about it.
Exiting the [Inventory], Hayato then entered the [Shop] section. And as soon as he entered, Hayato saw the largest Card Box placed in front of him.
There was no pattern on the Card Box, only the words "Basic Card Pack" written in Chinese. Inside were neatly arranged about 30 Card Packs, and on the foremost one, it also said 100 DP / 1 Pack.
Well, so it's still that whole microtransaction gacha mobile game thing, huh? Hayato was a bit speechless. Looking at the [Shop]'s setup, it was clearly the core System of classic microtransaction gacha mobile games—a Duel Monsters version of the Gacha System. And the only difference between the two was that in mobile games you could also spend money to top up, while Hayato could only work hard (grind) to get more DP.
There was a text description next to the Card Box. Hayato looked at it carefully, and the general meaning on it was that each Card Pack sold in the [Shop] contains five Cards, rarity ranges from N to UR, but each pack has at least one Card that is R-Rank or higher. And in each box of Cards, there is at least one SR-Rank Card.
In addition, the [Shop] also has a Recycle System, which can recycle some redundant Cards, but the requirement is at least R-Rank or higher. Based on the quantity and quality of the Cards, the [Shop] will give back a certain amount of DP.
At the same time, the [Shop] will also irregularly release special Limited Card Boxes. Unlike Basic Card Packs which are automatically replenished after being drawn, Limited Card Boxes stop being available once drawn out and won't be replenished more. In Limited Card Boxes, Limited Cards that are only available during that period will appear, and each box will have at least 1 UR-Rank Card and 3 SR-Rank Cards. Correspondingly, the total number of Card Packs in Limited Card Boxes also increased to one hundred packs.
To cater to the unlucky ones, the [Shop] also has another function, which is to directly spend DP to purchase Cards. However, Hayato only took one look and exited. The area for purchasing Cards could be said to have everything, from "Gameciel, the Sea Turtle Kaiju" to "Red-Eyes Dark Dragoon," everything within the scope of Cards that can appear in the current era was available. Even the "Blue-Eyes White Dragon" that Kaiba currently desperately wanted to acquire had a full three copies inside, and you could even freely choose various Alternate Art Versions.
So what's the price?
One word: Expensive!
Hayato took a look. Wow, the lowest rarity sold in the Shop is R-Rank, but even the cheapest R-Rank Card, the price was as high as 100 DP. Hayato felt that if he were to buy Cards, he might as well just open Card Packs directly; even if his luck was bad, it should still be better than buying that one Card, not to mention Card Packs also come with four N-Rank Cards.
Exiting the [Shop], which had the most functions and was the most complete, Hayato came to the final [Quests] area.