In the world of trial takers, magic was not as simple as choosing a class—it was bound by something deeper: the resonance of one's awakened talent.
To wield spells, a trial taker needed to awaken a magic-type talent. Without this foundation, spellcasting was impossible, no matter how skilled or knowledgeable a person might be. Even those who chose the Mage class—often assumed to be the gateway to magic—could not cast actual spells unless their awakened talent matched a magical affinity.
Instead, mage-class takers without a magic talent would rely solely on Mage skills.
The difference between skills and spells was vast:
Skills were instantly mastered upon acquisition, perfect in execution and designed to synergize seamlessly with one's class.
They were like embedded techniques—automated and efficient. However, they came with a strict limitation: a trial taker could only learn a limited number of them, determined by their level.