Cherreads

World Building: The World

ROLAVIA

"A land built by stories, broken by spotlights."

Rovalia was once a dying world, torn between frost, flame, and catastrophe. Its people, clinging to crude technology and fractured knowledge, teetered on the edge of extinction. That is, until they discovered a loophole: the summoning of otherworlders.

Beings from hyper-advanced civilizations, arcane-saturated realms, and knowledge-rich galaxies were brought in, each one hailed as a savior, a key to survival. What began as a desperate miracle soon became doctrine. Summoning became Rovalia's lifeblood.

But over time, the floodgates opened too wide.

Due to rampant interdimensional interference, Rovalia became a dumping ground for stray souls and unstable systems. Hero candidates, system-wielders, transmigrators, and reincarnators poured in, some summoned by design, others by accident, and many through cosmic clerical error.

Now, the world groans under the weight of too many storylines.

Fate, once a steady thread, is tangled beyond repair, warped by delusional self-insert protagonists who think the world revolves around them.

WHAT IS IT LIKE AS A WORLD?

Rovalia is a patchwork world: fractured, unstable, but alive.

Once a medieval realm of kings, knights, and aging wizards, Rovalia has mutated into something far stranger after centuries of interdimensional interference.

It's not quite medieval anymore, nor is it futuristic. Instead, it's anachronistic.

Entire regions reflect the influence of otherworlders: some resemble cyberpunk city-states ruled by technomancers, while others remain frozen in high-fantasy feudalism where nobles ride wyverns and duel with cursed swords.

OTHERWORLDERS

The age of summoning began with the arrival of Deus Ex Machina, a mysterious cosmic entity that appeared at the brink of Rovalia's collapse. Claiming to be an extension of the universe itself, it offered salvation in the form of magic... and summoning.

Through its blessing, the people of Rovalia gained the ability to call forth otherworlders, beings from distant stars and forgotten timelines. But such a feat required immense magical power, far beyond the reach of ordinary mages.

At first, it was salvation. Then, it became addiction.

The influx grew chaotic. Too many heroes, too many systems, too many timelines colliding. In response, Deus Ex Machina intervened once more, establishing a law of equilibrium.

All summoned individuals would now be classified by power, potential, and fate, no longer wild cards, but regulated variables.

From that moment on, the right to summon was restricted to the royal bloodlines alone, those deemed capable of maintaining the balance between worlds.

1. Eirandel — The Kingdom of Echoed Time

Influence: Regressors, Loopers, Timeline Jumpers

Genre Vibe: High fantasy + time-loop tragedy

Description: A once-noble kingdom stuck in an endless loop. Every time a regressor tries to "fix" its fate, the world resets—sometimes subtly, sometimes violently. Locals speak in déjà vu. Cities repeat their festivals, tragedies, and betrayals like clockwork.

2. Vel'Thara — The Databorn Spire

Influence: System Users, HUD-Wielders, Code-Driven Classes

Genre Vibe: Fantasy-cyberpunk hybrid

Description: A massive city-state built by the earliest system-wielders. Architecture is modular and ever-shifting, ruled by factions called Dev Trees. NPC-like civilians live alongside players stuck in eternal quest chains.

Unique Feature: Interfaces and stats are visible here. Some people have "error screens" instead of faces.

3. Atragosa — The Divine Theater

Influence: Protagonist Syndrome, Hero Candidates, Chosen Ones

Genre Vibe: High-drama, god-favored operatic fantasy

Description: Everyone here thinks they're the main character. Seriously. Gods whisper to chosen heroes daily. It's a nation of clashing messiahs, each blessed with plot armor—and inflated egos.

Unique Feature: A Coliseum called The Plot Crucible where stories fight to be canon.

4. Dregborne Wastes

Influence: Discarded Vessels, Failed Summons, Broken Systems

Genre Vibe: Post-apocalyptic dark fantasy

Description: A ravaged land filled with abandoned bodies, corrupted systems, and broken timelines. This is where failed summoning experiments were dumped. Some of the undead still scream with memories from other worlds.

Unique Feature: Inorganic storms rain down glitch-fragments of old system windows.

5. Halcyra — The Academy Isles

Influence: Reincarnated Geniuses, Villainess Plotlines, Otome World Crossovers

Genre Vibe: Magical academia meets high society drama

Description: An archipelago of elite academies where reincarnators and villainesses duel over grades, tea etiquette, and love flags. Social status is dictated by the narrative archetype you belong to.

Unique Feature: Every student is secretly (or openly) the reincarnation of someone.

6. Varnholdt Dominion

Influence: Militarized Transmigrators, Strategy Game Summons

Genre Vibe: War simulation meets kingdom management

Description: A hyper-efficient war machine run like a game of Civilization or Fire Emblem. New rulers are constantly summoned by tactical gods, rising and falling in four-year cycles. They think in grids, stats, and economy trees.

Unique Feature: Seasonal "Campaign Resets" reorganize the entire map.

7. Mirevale

Influence:  Fanfic Logic, Romance World Energy

Genre Vibe: Shoujo romance mixed with dark satire

Description: A beautiful, soft-filtered country where love tropes reign supreme—but it's all controlled chaos. People fall in love via destiny meters, heart counters, or cliche encounters. Most love stories end in flames.

Unique Feature: Magic here only works if it aligns with your "genre role." A side character cannot cast a main character's spell.

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