Titles
Protector (Passive): "+5 Defense when defending others."
Relentless (Passive): "Consecutive attacks restore 1% stamina per hit (stacks up to 5)."
Tactician (Passive): "+10% effectiveness using traps, terrain, or strategy."
Dragon-Sighted (Passive): "Enhances Identify and reaction time in dragon encounters."
Ironblood Trainee (Passive): "Minor resistance to bleeding and stun effects from beast-class enemies."
Beastwalker (Passive): "+5% movement speed and +10% stealth against animal-type enemies in natural environments."
Lone Fang (Passive): "+5% damage and +5 Defense vs. beast-class enemies when fighting solo."
Woundforged (Passive): "+2 Strength and +1 Dexterity when below 50% HP."
Forest Reaper (Passive): "+5% critical hit chance against creatures that have previously wounded you or your allies."
Mor'du Slayer (Passive) – All stats increased by 3%
Beast Slayer (Passive): "Bonus damage and awareness against beast-class enemies. Scales with stats."Weapon Genius (Passive): "When training with a weapon, increase proficiency gained."
StatsStrength: 21
Defense: 23
Dexterity: 20
Stamina: 22
Intelligence: 25
Magic: 6
Passive Skills
Pain Resistance (Lv. 35/50): Reduces damage taken from physical pain sources and resists flinch effects.
Tactical Analysis (Lv. 31/50): Increases effectiveness of planning, predicting enemy moves, and reading battlefield dynamics.
Environmental Combat (Lv. 36/50): Boosts effectiveness and awareness in natural or uneven terrain.
Crafting (Lv. 27/50): Enhances ability to create weapons, armor, and utility items.
Genius (Lv. 1/1): "Grants exceptional problem-solving ability; +15% effectiveness in strategy, crafting, and tactical planning."
Accelerated Thinking (Lv. 1/1): "Reaction time and decision-making speed drastically improved in combat and crisis scenarios; reduces hesitation delay and boosts response efficiency."
Versatile Arsenal (Lv. 29/50): Proficient with all weapon types; boosts effectiveness when switching between weapons.
Rune Crafting (Lv. 6/50): Basic ability to inscribe magical runes into items for temporary buffs or effects.
Active SkillsBattle Trance (Lv. 26/50):
"Temporarily boosts all physical stats by +2 for 12 seconds."
Cooldown: 55 seconds
Thrust (Lv. 48/50):
"A quick stab at an opponent's weak point doing +1.5x damage."
Cooldown: 2 seconds
Slash (Lv. 45/50):
"A heavy slash that does +2x damage if it hits."
Cooldown: 2 seconds
Identify (Lv. 45/50):
"Reveals detailed information about enemies, items, and environments."
Cooldown: None
Quest Rewards:
"Common – 1 Ticket, 10 Points"
"Uncommon – 2 Tickets, 100 Points"
"Rare – 3 Tickets, 1,000 Points"
"Epic – 4 Tickets, 10,000 Points"
"Legendary – 5 Tickets, 100,000 Points"
Achievements, however, were a different story. "They granted ten times the reward of quests. A single great act—one shining moment—could turn paupers into kings."