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Information on the Novel

This chapter serves as a compendium of information about the novel; and as such may contain spoilers.

¶ WORLD BUILDING.

No one truly knows the full size of the world, but from what has been discovered, it is segmented into several Continents, each ruled by different races and powers:

‣Eldryth – The continent of the Elves, a race gifted in magic and nature.

‣Duragut – The domain of the Dwarves, unmatched in craftsmanship.

‣Marisora – The vast oceanic realm of the Aquarions

‣Thanad – The human continent, divided into three great kingdoms, each with its own Academy:

•Valtheim (Northern Kingdom)

•Lorvain (Eastern Kingdom)

•Zarion (Western Kingdom) — Adrian's birthplace.

Each kingdom is further divided into Dukedoms, ruled by noble houses, and then into towns.

¶ POWER STRUCTURE.

There are two primary means of attaining strength in Thanad:

‣The Way of the Body (Physical Ascension)

•A path often taken by those who lack magical aptitude (duds).

•Focuses on self-discovery, martial arts, weapon mastery, and awakening inner power through sheer will.

•Strength is graded by stars (1 to 9), similar to mages, but progression is far rarer and more demanding.

•Only a few ever reach beyond 5-Star, making true masters legendary.

‣The Way of the Mind (Magical Ascension)

•Considered a gift from the Goddess Elyria, the patron deity of humans.

•Every mage is born with an affinity; an elemental alignment that defines their spells.

•Known Affinities include: |Fire | Water | Earth | Wind | Lightning | Darkness | Light |

•Mages progress from 1-Star to 9-Star

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This is all for now. There could be an update as the novel progresses. Have a great time reading!

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