Cherreads

Chapter 229 - Chapter 229: Excavation Beam! Galactic Tomb Raiders! Glass-Burning!

Chapter 229: Excavation Beam! Galactic Tomb Raiders! Glass-Burning!

"Free stuff really is the best."

Li Ang couldn't help but sigh in satisfaction.

The faster-than-light (FTL) jump drive on the Long Night was on par with those used by the Infinity -class superdreadnoughts.

Just like the Infinity -class, the Long Night could execute pinpoint-accurate jumps even within a planetary atmosphere, arriving at its destination with surgical precision.

In interstellar space, the ship's short-range jump error was less than 2%—and this "short-range" distance was roughly half the diameter of the solar system.

For long-distance jumps, the margin of error was under 5%, covering a distance of about two to three light-years.

Even during extreme-range jumps, the error stayed within 10%. Performance like that? Truly impressive.

Keep in mind, when the Infinity -class ship performed a space jump to the Pandora system—four light-years from the solar system—it had an 8% error. For the Long Night, which had slightly weaker specs, to match or exceed that precision was no small feat.

After all, with space-jumping tech, some error is inevitable. As long as it doesn't go completely off-course, it's tolerable.

However, unlike the Infinity -class, the Long Night—thanks to its colossal size—would emit high-frequency electromagnetic fields after a jump, disrupting nearby mechanical systems and causing area-of-effect damage.

Sure, Infinity -class ships also produced EM fields post-jump, but the field intensity on the Long Night was on a whole different level.

"It's like the Conqueror's Haki of starships!"

Li Ang chuckled at the thought. This was probably the Long Night's own version of "raw dominance."

After familiarizing himself with the CSO-class carrier's propulsion and power systems, Li Ang finally reached the part he cared about most:

The shipborne weapons of the Long Night!

As the future flagship of LA Megacorp s, this next-gen supercarrier needed to pack serious offensive firepower—something that couldn't be ignored.

Right now, the most devastating weapon platform in the company's arsenal was the War Moon megastructure.

Its main armament: the Particle Light Lance.

This thing could easily be considered the most powerful and strategically significant superweapon developed by the corporation.

Sure, in Stellaris, it might struggle to even scratch a full-shield destroyer.

But in real life? The Particle Light Lance on the War Moon could pierce straight through antimatter shields and vaporize planets in a single shot. A true planet-killer.

The Light Lance's properties were somewhat similar to the light particles used by the Singer civilization in The Three-Body Problem, but its destructive power far exceeded them.

After all, the Singers' light particles didn't directly destroy a star—they destabilized the balance between the star's energy and gravity, causing an internal collapse.

It's like knocking out a critical support pillar from a bridge and letting gravity do the rest.

In contrast, the Particle Light Lance smashes the entire bridge into dust.

In raw destructive power, light particles simply couldn't compare.

While the Long Night wasn't as overpowered as the War Moon, it wasn't far behind.

The War Moon was a strategic asset, something reserved for do-or-die moments—a trump card for critical situations.

The Long Night, however, was built for active deployment in star wars, ready to provide robust tactical firepower for LA Megacorp s' fleet.

Even in war, you don't play your highest trump card right away. Li Ang still needed to do trade and cultural exchange with alien civilizations—couldn't just wipe them off the map on first contact.

That would mean losing out on loot and free power-generation resources!

And Li Ang? He was far too kind-hearted to let perfectly good energy materials go to waste.

"Twelve Urpan Ultra-Heavy Plasma Lances... Not bad at all."

Looking at the weapon specs on the system panel, Li Ang saw that the Long Night's main cannon was second only to the War Moon.

Way more powerful than the Infinity -class's railgun main batteries.

These high-intensity plasma lances could fire concentrated plasma streams, slicing through enemy ships like a hot knife through butter—hissing and sizzling as they tore vessels clean in half.

For instance, if a LA Megacorp s RCS-class armored cruiser didn't have an antimatter shield, a single shot from the Long Night could bisect it instantly!

That kind of ludicrous firepower meant that on the battlefield, if it showed up—something died immediately.

No negotiations. No mercy.

On top of that, the CSO carrier also featured 20 Ukava-class Heavy Plasma Beam Arrays and 80 Luxor Plasma Emplacement Pods.

These 100 turrets functioned as the ship's secondary batteries. Not as devastating as the main lances, but with much faster charge times, they provided sustained fire against enemy fleets.

Lastly, the carrier came equipped with a special weapon system—32 Mikse-class Plasma Torpedo Pods.

These long-range torpedoes could overload or outright melt enemy armor—a dedicated anti-armor weapon. Like an armor-piercing bow for galactic warfare.

A six-item ADC kit with a bonus anti-tank passive. Fair game.

All things considered, the Long Night's light lances absolutely outclassed the Infinity -class's electromagnetic railguns.

"Man! What else is there to say— Infinity , stand aside!"

After reviewing the Long Night's full main weapon loadout, Li Ang immediately decided: this ship would become the new flagship of Megacorps.

As for the old Infinity -class... it would be demoted to a standard cruiser. Still usable, but no longer top dog.

Li Ang then turned his attention to the Long Night's point defense array.

It had 800 Lakka-class rapid-fire laser pulse turrets—capable of piercing 60 cm of Titanium-A armor in one burst.

What did that mean in practice?

Just a few volleys from these turrets could punch clean through the armor on an Infinity -class ship!

There were also 490 Ferrier-class pulse turrets for close-range anti-air defense, preventing enemy fighters from approaching the supercarrier.

But even these were just the prelude.

If we're talking ultimate, signature, god-tier weapon systems—the Long Night had one more surprise:

A single, one-of-a-kind Lux-class Ultra-Heavy Excavation Beam!

Now this was the real treasure.

The so-called "excavation beam" did exactly what the name suggested: it was designed to dig.

Powered entirely by the ship's constricted fusion reactor, the beam focused energy into a single output stream. Magnetic field manipulation and plasma control allowed it to extract treasures and ancient relics from deep beneath planetary surfaces.

To put it simply—it could beam stuff right out of the ground, using magnetic precision to protect the structural integrity of any artifacts or valuables it pulled up.

No damage from shoveling, digging, or earthmoving.

With this miracle device, Megacorps' fleet could become interstellar tomb raiders—swooping into alien graveworlds in search of rare metals, ancient technologies, or even primordial viral strains from the chaotic early universe.

Professional grave robbers needed professional tools—and this was it.

With it, the corporate resource vaults were about to get a massive upgrade.

"Looks like I can happily start burning some glass now." Li Ang grinned.

But what excited him most about the Excavation Beam wasn't just the treasure-hunting…

It was its combat potential.

Yes—you heard right. The excavation beam could also be weaponized.

When fired at full power, the beam could bombard a planet's surface with such intense energy that it literally melted the crust into glass.

Even ocean planets weren't safe—it could still burn through them.

This method of surface-wide devastation, exterminating local ecosystems and rendering worlds lifeless, was colloquially known as "glass-burning."

In the Halo: Reach storyline, the Covenant tried to glass the human colony from orbit using similar beam tech.

Now, Megacorps possessed the same terrifying capability.

Having finished reviewing the Long Night's weapon systems, Li Ang finally turned to the final spec: crew capacity.

Thanks to its enormous size, the ship could carry a staggering number of personnel.

Just the essential crew—bridge officers, maintenance engineers, systems operators, ground support, and logistics—totaled 50,000.

Without those 50,000, the ship couldn't even function properly.

Fifty thousand!

To put that in perspective: a fully loaded Infinity -class only needed 40,000.

The Long Night required more just to start up.

And if you included attached cruisers, strike craft, and combat units?

The ship could carry up to 1.5 million personnel.

One Long Night equaled the capacity of 40 Infinity -class ships.

Calling it a mobile city wouldn't be an exaggeration.

"The Hyperion—a true classic."

After finishing his assessment of the CSO carrier, Li Ang turned to the next ship on the list: the Hyperion, arguably the most iconic battlecruiser in StarCraft.

"Who called in the fleet?" Yeah—that meme was its trademark line.

Looking over the Hyperion's base stats, Li Ang found it fairly respectable.

At 1,200 meters long and 550 meters wide, it was roughly the same size as Megacorps' RCS-class armored cruiser.

Its one downside was the engine—just a standard fusion reactor. Kinda lame, considering the company's newer ships ran on antimatter as a baseline.

Still, the Hyperion was built with ultraalloy armor plating and equipped with space-folding jump tech. Just those two features made it a solid workhorse.

Its main gun: the plasma cannon—colloquially known as the "Yamato Cannon"—along with splash-effect laser batteries and nuclear warhead launcher arrays.

Its secondary batteries included a multi-barreled laser cannon array, enabling sustained, high-density fire.

Sure, it wasn't on par with the Infinity -class or the Long Night, and maybe not even quite as strong as an RCS cruiser.

But the Hyperion was perfect for routine deployments.

After all, full-scale interstellar warfare wasn't an everyday thing. The Hyperion was more than enough to patrol corporate territories.

In future cross-dimensional conquests, the Hyperion could also serve as a high-capacity transport for Astartes warriors, ready for any mission.

Having finished reviewing both the Long Night and the Hyperion, Li Ang continued scrolling down to the next entry.

The Centurion-class exoskeleton power armor from the Warhammer universe—crafted by the Tech-Priests of the Adeptus Mechanicus.

Its armor was forged from ultra-dense ceramic composite, and operation required a psychic link to the suit's machine spirit.

Only those who achieved true synergy between man and machine could wield it as an extension of their own body.

"This thing just keeps looking more and more like Urgot's gear!"

Li Ang shook his head with a wry smile. Judging from the interface's displayed image, the design of this power armor was strikingly similar to Urgot from League of Legends.

The exterior siege drills were equipped with built-in flamethrowers. On either side of the chest were Tornado Spike Launchers and Iron Frame Assault Cannons, perfect for countering enemy ground troops.

With the stance of a heavy humanoid combat machine, it was made for shredding light enemy units.

And if that wasn't enough, it even came equipped with a Gravity Cannon capable of firing gravitational waves that could crush heavily armored targets.

With such an array of weapons and offensive systems, the soldier wearing this power armor practically became a walking tank.

Not a bad thing, though—it meant the Iron Hands legion just gained a new combat unit, further enriching the battle system of the Universal Megacorp.

After skipping over the Centurion-class exoskeleton power armor, Li Ang's eyes fell upon another piece of black technology pulled from Ultraman Tiga—the Max Drive System!

The so-called Max Drive System was a device that generated energy by colliding protons and antiprotons.

Yes, this thing was basically an antimatter engine.

It was hard to imagine a human scientist actually managing to build such a high-tech device. Give him another fifty years, and he might just figure out faster-than-light travel too.

"They're even pulling stuff from the Ultraman Tiga universe now. Why not just give me Tiga himself while you're at it? I'm shaking with anger!"

Li Ang chuckled with a hint of regret, but he knew full well that if something as overpowered as Tiga ever did show up, it'd probably require a level-11 or higher draw from the Multiverse Roulette.

And even if he did get Tiga, it would most likely be a one-of-a-kind item—unlike megastructures or other tech, it wouldn't be something you could replicate.

After all, Tiga couldn't just be artificially created using a Plasma Spark Tower or whatever. He was a Dark Giant from the Ultra-Ancient era.

And not just any Dark Giant—he was the top dog of that whole faction, way stronger than your average Ultraman from the Land of Light.

That's why, in Li Ang's estimations, items from the level-10 and above draw pools of the Multiverse Roulette were probably all unique in nature.

In other words, no duplicates. One-of-a-kind. Period.

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