Cherreads

A little help for readers.

Hybrid Rankings (For Those Who Master Both)

1. Mystic Warrior – Can use magic to enhance swordplay.

2. Arcane Blade – Can cast spells while fighting with a sword.

3. Magic Swordsman – Perfectly balances magic and swordsmanship.

4. Warlock Blade – Can summon both Sword Domains and Magic Domains at the same time.

5. Supreme Duelist – Cuts through spells and summons at will.

6. Sword Sage of the Arcane – Can slash through time, space, and elements while casting high-level magic.

7. Transcendent One – Beyond the limitations of Swordsmen and Magicians, capable of erasing entire realities with a single stroke or spell.

FIRST CONTINENT: GREAT REGION OF THE GODS:

1. SOLARIS EMPIRE

2. VODAL KINGDOM

3. LUNAR DOMINION

4. FOREST OF BEASTS

5. OUTLIERS LAND.

SECOND CONTINENT: GREAT REGION OF GOOD AND EVIL

1. Holy kingdom of light. 

2. Kingdom of knights. 

3. Ivory tower

4. Crimson Iron Empire

5 . Shurai land

 6. House of Everfrost.

EVIL:

1. Garden

2. Seven arcanists

3. Undying court of liches: turn people into undeads.

4. Ten commandments

5. Black spire.

Swordsman Rankings Magician Rankings 

1. Apprentice (1 STAR) 1. Novice Mage 

🔹 Basic sword skills, footwork, and combat training. 🔹 Basic spell casting and mana manipulation.

🔹 Can barely enhance strikes with Qi. 🔹 Limited to minor elemental spells (fireballs, small gusts of wind, etc.).

2. Adept (2 STARS) 2. Adept Mage

🔹 Can use basic sword techniques with minor Qi reinforcement. 🔹 More advanced spells and the ability to cast mid-tier magic.

🔹 Slightly increased speed, strength, and durability. 🔹 Can manipulate one element more efficiently.

3. Warrior/Knight (3 AND 4 STARS) 3. Master Mage

🔹 Capable of releasing Sword Aura, allowing attacks to extend beyond the blade 🔹 Can create and sustain Magic Circles, allowing stronger spellcasting. 

🔹 Improved reaction speed and battle instincts. 🔹 Spells can now affect small-scale battlefields (e.g., summoning walls of fire, controlling water streams).

4. Swordmaster (5 AND 6 STARS) 4. High Mage

🔹 Full-body Qi Reinforcement, allowing them to withstand magic and break boulders. 🔹 Chantless Casting (can use some magic without speaking).

🔹 Can cut steel with a normal swing. 🔹 Can control two elements and summon magical creatures.

🔹 Begins to grasp Sword Intent (the will of the sword). 🔹 Begins learning forbidden knowledge (curses, space magic, or time distortions).

5. Grandmaster Swordsman (7 AND 8 STARS) 5. Grand Magus

🔹 Sword Intent manifests physically, allowing them to 🔹 Reality Manipulation on a small scale (e.g., stopping rain, reversing minor wounds).

cut through elements (fire, water, wind, etc.).

🔹 Can move at speeds beyond normal human limits. 🔹 Can summon magic constructs like elementals or energy weapons.

🔹 Able to create Sword Domains, an area where they have absolute control. 🔹 Mastery over three elements or a rare form of magic (time, space, necromancy, etc.).

6. Sword Saint (9 AND 10 STARS) (TRANSDENCE) 6. Archmage

🔹 Sword Aura can cut through space and defy physics. 🔹 Can summon storms, create void rifts, or bend time slightly.

🔹 Can use Instant Draw, slashing faster than the eye can perceive. 🔹 True Magic—their spells no longer obey natural laws.

🔹 Legendary warriors capable of fighting entire armies alone. 🔹 Can create Magic Domains, where their magic is absolute.

 

7. Sword Deity 7. Magus Sovereign

🔹 Swordsmanship transcends reality—cuts concepts like fear, time, and fate. 🔹 Can rewrite reality temporarily (turn fire into ice, make gravity irrelevant).

🔹 Their Sword Domain becomes an entire battlefield where they dictate all actions. 🔹 Immense magical presence—weak beings can die just from sensing them. 

🔹 At this level, they can cut through magic itself or even erase attacks. 🔹 At this level, they challenge gods and defy the universe's rules.

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