Sequence 9: Wilting Emissary
Plants near you wither unnaturally. Food spoils faster in your presence.
Your touch causes momentary weakness in others (shaking, dizziness, or limb fatigue).
You gain an instinctive sense for where physical things are deteriorating (rust, rot, structural damage).
Sequence 8: Weightbearer
You can project an oppressive aura that causes fatigue in those nearby.
Beings within this aura move slower and feel heavier — not physically, but spiritually.
Minor resistances to pain and hunger emerge in yourself.
Sequence 7: Gravedealer
Can weaken or nullify enchantments or buffs affecting others within close range.
Structures around you subtly degrade over time.
You can sense the "life" of objects — their time before breaking, rusting, or collapsing.
Sequence 6: Curse of Equal Weight
Can force one target within your range to have their physical strength or magical output halved for a short period.
All nearby beings (except you) are gradually suppressed toward a baseline of strength and agility.
Begin resisting supernatural hierarchies and authority (e.g., prophetic sight or mind control weakens).
Sequence 5: Avatar of Diminishment
Can temporarily drag all beings in a space down to the power level of the weakest present.
Weapons, abilities, and even divine blessings function as if poorly forged or diluted.
You exude an aura of despair that causes people to question their ability to rise.
Sequence 4: Withering Monarch
Can target a structure, system, or organization and infect it with entropy — leadership begins to fail, coordination falters, materials crumble.
Can suppress the will to act in an area, causing hesitation, depression, or paralysis of decision-making.
Immunity to effects that enhance, amplify, or empower you from external sources — nothing lifts you above others.
Sequence 3: Equal Ruin
Can equalize two targets in strength, speed, or status — forcibly reducing the stronger one while boosting the weaker to match.
All sources of unnatural advantage in your presence slowly lose efficacy.
You can now sense power imbalances like a sixth sense and "strike" them with magical entropy.
Sequence 2: Great Leveller
You can enforce a zone of suppression: within this field, no one can exceed a certain level of output (set by you, capped by your Sequence).
Effects like flight, regeneration, high-speed movement, or high-caliber spellcasting falter or fail.
Supernatural abilities are reduced to their most bare forms.
You are immune to morale effects — hope, fear, or courage no longer touch you.
Sequence 1: Dreadroot Incarnate
You become the walking embodiment of forced ruin.
Any area you remain in begins to fall apart — machines corrode, trust breaks, alliances decay.
You can invoke the "Collapse Mandate": everyone and everything must act as though they are under identical limitations (can only act at equal speed, equal strength, etc.).
This ability does not lift the weak — it suppresses the strong.
Sequence 0: The Wicked Dreadroot
You are the cosmic force of reduction, the Black Root at the end of all growth.
All things you perceive begin to equalize, and then die. You are the anchor that brings gods, kings, beasts, and dreams to their knees.
Reality must adjust itself to your decree: "none shall rise above."
Your presence alone halves the attributes of all enemies.
You are immune to all beneficial effects — nothing can empower you, and nothing can ever again empower those around you.
Mythical creature form is wicked dreadroot
Honerfic name
The black root
Lord of decay
God of suppression