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Chapter 137 - Chapter : 136 : Legend

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Seeing John pull out his mobile phone and take photos, Martel was stupefied. What development progress can they reveal to players? For example, they made a simple display model, and the game characters can already run and jump. Stop it! Players are not fools!

From Martel's perspective, John turned on the computer at his workstation, entered the password, opened a folder, and then opened a file: a video of the game's action.

'???, What kind of stuff is this?' Martel looked dumbfounded at John's display.

"I recorded it when I developed 'Resident Evil.' This is the material I used when I made that game. I miss it!" John said with a sigh while creating a new blank document, then renamed it to "Skyrim" to minimize.

Then he turned on his phone, put the tripod next to the cabinet, set it to shoot automatically, and then sat in front of his computer. After shooting, John uploaded some of the game's artwork to his post.

'I'm making the battle element of the game. I believe this game will amaze you!' Watching John skillfully send this message to the post, Martel's mouth opened slightly, feeling that the person was being arrogant. Is this okay? Isn't this boasting!?

"Isn't this a falsehood?" Martel looked at John and asked.

"It's the truth; we are indeed making combat elements of the game," John responded, meeting Martel's gaze.

How far along is the progress of the game? It depends on the player's perception. Anyway, they didn't draw the water. John nodded with satisfaction as he looked at the official blog, which had hundreds of comments.

In the other offices of PixelPioneers, after seeing John's account, Luna sent a post after thinking about it: 'Guess what game's map?'

A parchment-like map was sent from the phone to her official blog, and then she suddenly laughed when she thought of something.

But no matter how it was done, the game development work had always entered an orderly state. Outsourcing studios and contract workers had been appointed, and all tasks had been explained.

[ ===== ]

In early April, the overseas version of 'Resident Evil Resistance' was officially launched for a month.

Unlike the domestic game version, the update of the overseas version lags behind the domestic version for some reasons, but fortunately, because of the drop update launched by John, although it lags, it has little to no effect.

However, this is not so critical for PixelPioneers Games. The most critical thing is the overseas revenue for the first month; UEGame has sent it. They are very efficient. Usually, the share cost of such overseas agency issuance will generally be delayed for three months or even longer.

But just after the first month, UEGame divided the profit. It can be said that they are very enthusiastic about the cooperation. This has also made John's impression of them positive.

In addition, the port of The Binding of Isaac and the mobile version of Octopath Traveler have also been completed. The price is much cheaper than the PC platform, but the content is not much different. Because of the quality of the hardware, some special effects and other content were reduced, which can't be avoided.

"Mr. John, there is something wrong with this place. According to the plot, this should be regarded as a novice village, but the bounty system does not guard the NPCs here. In this way, the player's guilt value cannot be eliminated." In the conference room, while John was working on some skill designs, Martel went to John and discussed the issue with him.

At first, Martel called John by his name, but these days, they had become acquainted. If he called him just "John," it felt unprofessional. But calling him "Old John?" That didn't seem appropriate; after all, he wasn't much older. "Little John?" That was even more inappropriate, not to mention John's reputation in the industry was not small.

After thinking about it, he just called him Mr. John, like everyone else. Anyway, it seemed quite appropriate.

After glancing at the log information Martel brought, John suddenly understood. This was indeed a bug. In The Elder Scrolls: Skyrim, after killing an NPC or committing a crime against NPC property, you would get a certain amount of evil value and become wanted.

Westwood Town is encompassed within the scope of Snowmantle City, but this time slot is a blank period. Because there are no guards in Westwood Town, after committing a crime during this period, the player has no way to pay money for atonement or go to jail. Because of such a setting, a very notable chicken incident was born.

At the gate of Westwood Town, there is a big chicken with a proud head and chest. Almost all players will subconsciously attack this chicken. Then, after killing the chicken, the player will face an attack from the entire village. Countless players have learned this lesson the hard way.

This was also a design bug. Since there are no guards in Westwood Town, there is no way to eliminate the evil.

At this point, John did not cancel it but entered the GDD design plan according to the original. At first, John just wanted to include some private work because of this joke, but as the game design progressed, he soon forgot about it.

Now that Martel mentioned this setting again, John thought about it carefully and felt that this setup was not very appropriate. Other players were not like him; they were not aware of this joke. When faced with the consequences of this bug, they would not smile and find it interesting. When they triggered this bug, they would only feel annoyed and might even think the game was a semi-finished product due to such a major oversight appearing at the beginning.

"Yes, I neglected it here," John nodded, admitting that this was his mistake.

But then, John suddenly felt that if such a thing disappeared from the game, wouldn't it be a pity? Looking at the log and thinking about it, John quickly smiled.

"Add a guard in Westwood Town, and at the same time, refresh an NPC at the entrance of the village who gives a special mission. After the player provides him with a piece of chicken, he can receive a good weapon. The chicken nest will refresh in the back mountain." John smiled and opened the presentation file in the folder, pointing with his hand on the screen.

"In addition, control the number of gold coins in Helgen. Unless players can collect all the gold coins, there is no way to pay the guardian's atonement fee," John smiled kindly. How can the legend of the chicken god be unknown?

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