The user manipulates bonds—the physical and conceptual forces that hold things, people, and ideas together.
The Limit is the user does not control matter or energy directly, only the bonds that connect them.
No matter manipulation, no energy projection unless through bonding.
Condition: Conceptual bonds require the pre-existence of an emotional/psychological connection to manipulate.
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A. Physical Bond Manipulation
> Control over the bonds that connect physical matter at a molecular or structural level.
1. Repair
Effect: Fix broken objects by restoring broken molecular or atomic bonds.
Use: Mending broken walls, reattaching limbs, restoring shattered tools.
2. Limited Creation (Fusion)
Effect: Fuse objects by creating new stable bonds between unlike materials.
Limitation: Fusion must make chemical or structural sense; you can't fuse water to air, but you can bind wood to metal.
3. Enhancement
Effect: Strengthen the physical integrity of objects by tightening or increasing the number of internal bonds.
Use: Reinforce weapons, armor, bones, or structures—make a twig hold like titanium.
4. Disassembly
Effect: Break apart objects by weakening or nullifying their internal bonds.
Use: Cause objects to fall apart, corrode, or collapse—works best on inorganic materials.
5. Controlled Explosions
Effect: Break bonds in a high-energy release (e.g., breaking molecular bonds to release heat or force).
Limitation: Limited radius and depends on the bond density of the material (stronger materials give more explosive force).
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B. Chemical Bond Application (Creation via Chemistry)
> Create substances via correct bonding of atoms and molecules—without manipulating elements themselves.
Can Create:
Water (H₂O), Methane (CH₄), Ammonia (NH₃), Salt (NaCl), etc.
Gases like Oxygen, Hydrogen, or Carbon Dioxide.
All via ionic, covalent, metallic, hydrogen, or van der Waals bonding.
Limitations:
- Cannot control or manipulate those substances once created.
- Cannot create impossible matter (e.g., gold from air).
- Requires surrounding available elements (you can't make water with no hydrogen or oxygen present).
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C. Van der Waals Force Application
Effect: Mimic adhesive abilities seen in nature (e.g., gecko grip).
Use: Stick to walls, ceilings, sheer surfaces; silent climbing; stealth infiltration.
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D. Conceptual Bond Manipulation
> Can only manipulate pre-existing emotional or abstract bonds between people or within a person's psyche.
1. Emotional Bonds (Friendship, Love, Trust)
Effect: Amplify or reduce emotional connections between people.
Limitations:
- Cannot create love or trust—must already exist.
- Cannot completely erase a bond—can only suppress or fracture it.
- Effects are emotional and mental, not mind control.
2. Social/Psychological Bonds
Friendships: Strengthen unity in groups, allow for group strategy.
Trauma Bonds: Re-trigger or soothe deep-seated emotional bonds.
Mentorships/Parental Bonds: Amplify guidance, protection instincts.
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E. Ability Sync via Bond Connection
> Ultimate Bond Power Use—"Borrowing Abilities"
Effect:
Form a "Bond Sync" link with another person to temporarily access or channel their unique abilities.
Requirements:
A bond of friendship and a bond of trust must both exist.
The target must consent (explicitly or emotionally).
Limitations:
- Only one sync at a time.
- You use the ability as they understand it—you don't master it instantly.
- Bond can be disrupted by betrayal or emotional rupture.
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F. Anchors and Constraints (rules)
Bond Integrity Matters: The stronger the natural or emotional bond, the more effective the manipulation.
No Matter or Energy Mastery: You facilitate interaction, you do not generate or command fundamental forces.
Reality-Bound: Physics and logic apply. You can't fuse gas and stone unless there's a chemical basis.
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G. Others Potential future abilities
Symbolic Bonds: Manipulate vows, oaths, and spiritual covenants (e.g., make a promise literally unbreakable).
Timeline Bonds: Temporarily rebind something to a previous state through "temporal cohesion" (like restoring a broken sword to its last whole version).
Interdimensional Bonding: Link minds, objects, or places across dimensions—but only if a conceptual or emotional tether exists.
Contracts: create contracts that bond people. Can be used for permanent use of a person's powers rather than temporarily tapping into it.
Has to be written down on a surface and readable. Also has to be agreed upon by the target for the contract to work.